Get North Carolina educators up and moving with an icebreaker that guarantees 100% participation and reinforces important background information about NC WiseOwl. NC students can use the resources in WiseOwl for gathering, evaluating, and using information for research, project learning, solving problems and making informed decisions.
Shuffle and distribute one card per person. Play
music while everyone walks (or dances) around the room, trading
cards quickly. When the music stops, pair up with the person on
the last trade. Partners take turns asking questions from the cards, and then exchanging answers, ideas, and strategies until the music begins for the next round of trading.
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